Question! At the end of the rules, it mentions rolling to see how many exits the room has. Does that have any effect on gameplay besides the roll a 1 for the next level? Like am I supposed to make a map? is there backtracking? does this imply that I can skip a monster and come back to it later?
Great questions! Originally, the answer to all of them would have been YES, but I think the best answer is, 'If you think it’s fun.' The idea behind Devil Must Die! was to keep things minimalist, without needing a map or anything like that. Honestly, I wasn’t super happy with how the part about finding the stairs and new rooms turned out. I’m testing a few ways to make that better, as well as improving the loot on each floor. I’m open to any suggestions :)
Personally I'm not a huge fan of the roll for exits mechanic as that makes my little goblin brain think it NEEDS to make a map. Personally I would rather not have to make a map, especially for a game i can (and currently do) fit in my wallet. Though I really like the idea of passing a monster as that offers more choice. My first thought is that you can pass a monster before you figure out what it is. But after you roll to see what the monster is, you have to fight. Maybe you can skip a monster but at the risk of the next one being stronger? Perhaps the path to the next floor unlocks after you defeat a boss?
Every time you take damage from a monster, your defense is subtracted from the total damage to determine how many hearts you lose. Yes, the Knight will breeze through the first floor without any problems, unless they encounter a Boss. Think of the Knight as that character in full armor with a shield—a tank, the initial easy mode.
Maybe in a 2.0 version? "Devil (still) has to die!", haha. This was my first attempt at a business card format; my concern was that the material would still be visible despite its small size. But it's open source, so I’d be really happy to see new versions or interpretations :)
I think you're right. I made some changes to the current file: Updated the final boss information to clarify when the Devil appears. Added two items: a +3 Damage Scroll and a +3 Defense Scroll, both for single use. Removed gold from the item table and introduced gold rewards for defeating all enemies in a room.
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Question! At the end of the rules, it mentions rolling to see how many exits the room has. Does that have any effect on gameplay besides the roll a 1 for the next level? Like am I supposed to make a map? is there backtracking? does this imply that I can skip a monster and come back to it later?
Great questions! Originally, the answer to all of them would have been YES, but I think the best answer is, 'If you think it’s fun.' The idea behind Devil Must Die! was to keep things minimalist, without needing a map or anything like that. Honestly, I wasn’t super happy with how the part about finding the stairs and new rooms turned out. I’m testing a few ways to make that better, as well as improving the loot on each floor.
I’m open to any suggestions :)
Personally I'm not a huge fan of the roll for exits mechanic as that makes my little goblin brain think it NEEDS to make a map. Personally I would rather not have to make a map, especially for a game i can (and currently do) fit in my wallet. Though I really like the idea of passing a monster as that offers more choice. My first thought is that you can pass a monster before you figure out what it is. But after you roll to see what the monster is, you have to fight. Maybe you can skip a monster but at the risk of the next one being stronger? Perhaps the path to the next floor unlocks after you defeat a boss?
One question:how exactly does defense work?bc if you pick the knight enemies cannot hurt you unless you go to another floor
Every time you take damage from a monster, your defense is subtracted from the total damage to determine how many hearts you lose. Yes, the Knight will breeze through the first floor without any problems, unless they encounter a Boss. Think of the Knight as that character in full armor with a shield—a tank, the initial easy mode.
Great little game. Hard as hell, but just the kind of thing I'm after. Nice work!
I'm really glad you liked it! I admit I've also been working hard to destroy the forces of evil, but the Devil Must Die!
I think there should very much be more mechanics. even add more items. otherwise, this is a very good and balanced Dice RPG!
I meant maybe add a single line in this one for special items? or maybe move the logo to the left, and have one more info area in the bottom right?
I think you're right. I made some changes to the current file: Updated the final boss information to clarify when the Devil appears. Added two items: a +3 Damage Scroll and a +3 Defense Scroll, both for single use. Removed gold from the item table and introduced gold rewards for defeating all enemies in a room.
On that, I'll be making a game jam based on this idea! "Business Card Horror Jam"!
YES! You can count on my registration!
Just tried it, amazing!
(Yes, we died)
I think the current patch has balanced things out a bit hahaha
Muito bom. 1 de 10
TOPPPPPP! 😎👏🏼
Muito afudê!
awesome!
Quick and fun game! I love it!